

The gameplay loop is relatively straightforward, there are 50 days, each day you get a new thing to manage, all of the abnormalities as they're called have a different gimmick, and a different threat level based off of how destructive they are when something goes wrong. The first 25-34 or so days are comparable to the "calm" and then it rapidly ramps up in difficulty from there. If you don't cope well with multitasking, at times being on a pretty hardcore timer where the punishment is instant loss for falling behind, along with no checkpoints in levels, meaning a failure is potentially 40 minutes to an hour of wasted effort, you likely will stop enjoying the game about halfway - endgame. The game, as with many games that are extremely difficult, is naturally not for everyone. But otherwise, go see the story on YouTube.Ĭame for the gameplay, stayed for the difficulty and astounding story. But, those things are stuck right between gameplay that is unfair and mind-numbingly infuriating.Ĥ/10 - There is no shame in modding the game to cheat and watch all the cutscenes. The story and world are wonderful, and are always a joy to read through, complemented by beautiful artworks and an amazing soundtrack. And the game then proceeds to throw all of them away from a simple mishap, or from an unlucky roll. They need the EGOs they earned, along with high-leveled Agents. Forcing multiple restarts of the same day, week, or even the whole game if they mess up that badly. The mechanics implemented are backwards and meant to waste the player’s time. It is annoying, tedious, and bullshit in many cases. … (Here is also the URL itself, in case the embedded failed.)īut if you're too lazy to read that. I have written a full, 7-page document review, explaining what I think about this game.
